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31
Game Zone / Re: Isolation
« Last post by dracuella on March 19, 2015, 01:18:50 pm »
After squeezing through the doors, Cadet Pedersen comes face to face with a group of cadets standing by the matter transmission platform. "Oh hello, SO good to see you, I'm Pedersen, Security. Do you know what's been going on? I.. well, fainted, I suppose, and when I came to, the room I had just exited, leaving my team behind had been torn to shreads with my Lieutenant in it. All of them.. gone. What could cause something like that? Short of an outright attack on the ship, only a run-in with an asteroid field could do damage like that. So, has there been some sort of ship-wide breakdown? Are we under attack? Sorry for the rambling, I have so many questions.. "

She looks around and realises they've been using the platform. "Err.. are you quite certain those things are safe? I thought they were still under evaluation. And where's Commander Halbert? My Lieutenant sent me here to fetch him."
32
Game Zone / Re: Isolation
« Last post by Pringle on March 19, 2015, 12:32:20 pm »
Esser (Com)::Unknown::Unknown::
Hutton (Eng)::Unknown::Unknown::
Jarman (Ops)::Deck 6, Aft::Healthy::
Lentz (Med)::Deck 6, Aft::Healthy::Flashlight
Baklid (Tac)::Deck 6, Aft::Minor Injuries::
Pedersen (Sec)::Deck 6, Aft::Healthy::

After assessing the platform, Cadet Jarman moves over to the terminal to calculate the direction and range for the transport.

Cadet’s Esser and Hutton both move to stand on the platform and Esser turns to Jarman “Energise!”. The two blur and fade away in a shimmering blue light.

Unfortunately with internal sensors and communications offline you have no way of knowing if the other two Cadets reached their destination. You’re just going to have to wait five minutes and then try another matter transmission.

However, barely a minute after they’ve gone, the doors to the matter transmission room are forced open from the other side. As the doors get just about wide enough another Cadet -this one wearing a red jumpsuit with the name Pedersen embroidered on it- squirms through the gap and into the room with you.
33
Game Zone / Re: Isolation
« Last post by Pringle on March 19, 2015, 08:36:05 am »
Not a full update, just injecting some information.

The Matter Transmission platform looks like it could reasonably fit 2 people, you could possibly manage 3 at a time if you get cosy. It is operated manually (though an individual can put a 10 second time delay in to transport themselves); Jarman has been trained to use the MKI and the MKII looks virtually identical.
34
Game Zone / Re: Isolation
« Last post by Titan on March 19, 2015, 08:01:11 am »
After listening to the other cadets, and the medic... Damnit, what was his name?, Andy agreed the best cause of action was getting to Engineering and to the secondary sickbay.

"Ok, that sounds like a plan James. Lentz, stay here for a moment, I'll go first with Hutton and secure the location. Follow us 5 minutes later. Agreed?"

Andy waited for agreement from the other cadets, technically no-one out-ranked anyone else in the room, but this was a time for leadership and control, and Andy knew he was the man for the job. The last thing we needed was disagreements and arguments. Obviously something bad has happened, either there was a major issue with the ship, we were under attack, or perhaps even both.

Andy could feel the tremors returning to his right hand, he put both hands behind his back, hoping none of the other cadets had noticed it.
35
Game Zone / Re: Isolation
« Last post by dracuella on March 19, 2015, 06:56:27 am »
Cadet Maya Pedersen wakes up on the cold floor with nausea rolling through her body. What -was- that? What had happened that could knock her out cold like that? There hadn't been any physical contact, beside the nausea she was fine.
Slowly, she staggers to her feet and then she remembers. Her team mates! She stares in disbelief at the room behind the forcefield which had only seconds ago been full of people she'd thought she'd one day operate a star ship with. No one left, they're all dead! The horror of it hits her full on when she realises that not only are her friends gone, she herself has only narrowly escaped certain death by being closest to the door when the Lieutenant ordered her to seek out Commander Halbert.

Where was he by the way? Had he even survived?

Right, calm down and think. Priorities first; if this is a ship-wide emergency, the best couse of action is to gather up survivors and form taskforces to secure the ship from taking more damage and return it to operational state. Now, wasn't there someone calling out for the commander? She listens carefully and walks in the direction of whoever is out there.
36
Game Zone / Re: Isolation
« Last post by Jargon on March 18, 2015, 10:18:16 pm »
Jarman ponders for a moment "Hmmmm, still in progress? Well, at least it's second gen."

Jarman turns to the rest of the cadets. "Engineering is right next to the secondary sickbay, I propose we use the matter transmission platform to get Cadet Baklid to the sickbay swiftly and then we can quickly proceed to engineering. Sound like a plan?"

"Computer, set the coordinates of the matter transmission platform to the secondary sickbay on deck four, aft section."
37
Game Zone / Re: Isolation
« Last post by Pringle on March 18, 2015, 08:41:00 pm »
“The MKII Rapture Matter Transmission Platform was designed for safe safe lifeform transmission, however, the MKII Rapture Matter Transmission Platform’s official safety assessment is currently ‘in in in progress’.”
38
Game Zone / Re: Isolation
« Last post by Jargon on March 18, 2015, 03:12:01 pm »
Cadet Jarman looks at the injured cadet before turning to Lentz "Ok, but give me a moment, I've just had a thought." He turns back to the computer terminal and asks "Computer, is the matter transmission platform safe to use with lifeforms?"
39
Game Zone / Re: Isolation
« Last post by Pringle on March 18, 2015, 01:17:35 pm »
I'll include this now since Zeis posted after the update.

"Current location: deck six, aft aft section. Secondary sickbay is located on deck four, aft section. The nearest elevator is is approximately 30 meters port from this location.”
40
Game Zone / Re: Isolation
« Last post by Zeis on March 18, 2015, 01:06:37 pm »
"Seems everyone's a bit shaken up, but nothing too serious." replies Lentz to the status update question. "No idea about the rest of the crew though. I should head to the medbay and get a first aid kit from there, just in case."

He looks around the room, checking the people he hadn't checked yet when suddenly the yellow suited Cadet groans with a bleeding head-wound before passing out again. "Shit. I need to get to the medbay ASAP and I need someone with me so we can get a stretcher. You-" he points to Cadet Esser, "stay with him and make sure he doesn't hurt himself if he comes to. I can't risk moving him just yet without at least checking him with a Med-PAC GADGET first."

"Cadet," he says, turning to Jarman "with me. Best we step it up."

"Computer - what's the shortest way to the medical bay?"
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