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Messages - Inveracity

Pages: 1 [2]
16
Game Zone / Re: Deadworld Game Night: Going Forward
« on: April 23, 2012, 01:22:23 pm »
Yesterday was very fun indeed!

Great initiative Pringle :)

17
My sister is having her birthday the 21st of April - which means I'm forced to vote for the 22nd.

18
Game Zone / Re: Deadworld Game Night: 12/02/2012 @ 1200 UTC (Unconfirmed)
« on: February 13, 2012, 09:05:54 am »
Sunday 19th ?

19
Game Zone / Re: Deadworld Game Night: 29/01/2012 @ 1300 UTC
« on: January 30, 2012, 12:45:29 pm »
I for one, am looking forward to hear some of the highlights from teamspeak, that Zeis recorded! :D

20
Game Zone / Re: Deadworld Game Night: 12/02/2012 @ 1200 UTC (Unconfirmed)
« on: January 30, 2012, 12:42:25 pm »
I'm considering buying Brink if people are up for that.

Also, I won't be home that sunday untill the afternoon/evening GMT+1.
I'm in the far end of Denmark visiting an old friend of mine the entire weekend.

21
Discussion / Re: Create A Bot For Mechadroids!
« on: January 17, 2012, 02:18:53 pm »
Larsi Teh Destroyer of Worlds

22
Discussion / Re: Zero Player Activity Idea
« on: January 17, 2012, 02:18:14 pm »
"Rock'em Sock'em tournaments at the local bar"

It costs 150 credits for a ticket to enter the tournament.

Three prizes can be won at the tournament:
a bag of wind (you lost, no prize)
A teddy bear (small prize) = 1 ticket,
Free beer for the night (medium prize) = 2 tickets,
or 3000 credits (big prize).

If you win the teddy bear, you automatically give it away to a beautiful girl who then gives you a ticket to enter the tournament again right away, giving you the chance to either win the big prize, or nothing at all.

If you win the free beer for the night, you give some beer at the bar whom in exchange gives you 2 tickets. You automatically enter the tournament 2 times in a row, with the chance of either winning a teddy bear or the big prize of 3000 credits.

23
Discussion / Re: Create a Battle Message
« on: January 12, 2012, 05:24:22 pm »
Shield: Diplomatic Immunity

defence: low

%DEFENDER%'s lawyers throws their suitcases out in front of %DEFENDER% providing almost no protection.

defence: mid
%DEFENDER% opens their mouth and shouts diplomatic gibberish to find that diplomacy does not always work.

defence: high

%DEFENDER%'s diplomatic immunity kicks in with a sudden burst of diplomatic negotiating and provides %DEFENDER% with safe passage through the incoming attack

24
Discussion / Re: Create a Battle Message
« on: January 11, 2012, 08:36:55 pm »
Weapon: Deadly Neurotoxin

Damage Medium:

GLaDOS.. no wait.. %ATTACKER%... releases some Deadly Neurotoxin, which %DEFENDER% is very intolerant to and takes damage to the %TARGET%.

>.>
<.<
>.<

25
Discussion / Re: Create a Battle Message
« on: January 11, 2012, 08:18:28 pm »
weapon: Unholy Hand Grenade
damage: High

%ATTACKER% lays down the Unholy Hand Grenade. %DEFENDER% in awe looks back at %ATTACKER% and gasps, and before being able to react, inhales the putrid fumes of %ATTACKER%'s flatulence causing so much damage to the %TARGET% that it nearly melts away.

26
Discussion / Mechadroids Song
« on: January 07, 2012, 12:45:11 pm »
http://soundcloud.com/medicalvictim/mechadroids-full-version

Lyrics to the Mechadroids song.

[Verse 1]
Robots of battle
to climb up the ranks
Refitting armor
get ready to attack

[pre-chorus]
I can hear the roaring of the

[Chorus 1]
Mechadroids - For honour and glory
Mechadroids - To the stars and yonder
Mechadroooiiids!

[Bridge]
Mechadroids
Mechadroids

[Verse 3]
Ready to fight
and destroy all in sight
The mechadroids are clashing
with all of their might

[pre-chorus]
I can hear the roaring of the

[Chrous 1]
Mechadroids - For honour and glory
Mechadroids - To the stars and yonder
[Chorus 2]
Mechadroids - Fierce and relentless
Mechadroids - So raise you're defenses

>solo section<

[pre-chorus]
I can hear the roaring of the

[Chorus 1]
Mechadroids - For honour and glory
Mechadroids - To the stars and yonder
Mechadroooiiids!

27
Discussion / Re: Create a Battle Message
« on: January 07, 2012, 09:28:24 am »
Weapon: Necronomicon
damage: low

%ATTACKER% quickly seizes the Necronomicon and verbalize the words within. The dead rises from the ground and the earth shakes. Underneath %DEFENDER% a skeleton rises up and causes %DEFENDER% to trip and take minor damage to the %TARGET%.

28
Discussion / Re: Create A Bot For Mechadroids!
« on: January 06, 2012, 12:56:21 pm »
Numsi
futze
jazzmatron
flexobot
megadroid
droidonborn
shazk


I know I'm super late with this, but whatever.

29
General Discussion / Re: Introductions! \o/
« on: December 23, 2011, 11:00:12 am »
Hey Everyone, I'm Inveracity, my real name is Christopher and of this writing I am 22 years old, Born and raised in Denmark.

I was invited by CWolf to #Deadworld, after having showed some interest in game development on #globalgamers. I had my doubts at first, as in; what if CWolf turned out to be a molester of young men, and indeed he turned out to be exactly that. Which was great! Many good times was had.

I currently study IT Infrastructure and IT architecture, and I'm employed as an intern in a Software Development / Hosting / IT consultancy company, where I help out designing and implementing IT Infrastructure for customers.

I make alot of music for my own amusement, none of it suitable for games though.
I've lived in Scotland for a short while, and I've therefore picked up a scottish accent, which confuses people sometimes.

Happy gamings, and congratulations on the new Mechadroids release! (released today, version 0.2.0!) Keep working hard :)

Edit:: I've since then made music for Jargon and CWolf for their Ludum Dare games, and that was truely an awesome experience, one that I hope to do again!

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