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Messages - Jargon

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16
Rogue Vector Community Game / Protagonist
« on: August 06, 2012, 11:47:22 am »
Select a protagonist.

17
Rogue Vector Community Game / Graphics
« on: August 06, 2012, 11:46:08 am »
Select graphics.

18
Rogue Vector Community Game / Genre
« on: August 06, 2012, 11:37:02 am »
Select a game genre.

19
Rogue Vector Community Game / Welcome to the first Rogue Vector Game!
« on: August 06, 2012, 11:32:53 am »
Welcome to the first Rogue Vector Game event! This event is something we decided to put together during the small down time we have between Mechadroids updates to add a little variety to our lives and have some fun. What we are going to do is develop a small game, over a couple weeks, based on the community's specifications. Unfortunately, we cannot have a total free-form community design as the end result would probably be a total mess and that's if the design is ever fully agreed upon. So, instead we’ll be creating multiple forum polls for different areas of game design and the highest scoring item in each poll will be the winner and will be incorporated into the overall design.

Due to SMF's limitation of 1 poll per thread, we've had to create an entire new forum to house all the individual game design threads. The upside of this is that any chatter on the specific game design elements will be within their own thread and won't make a mixed mess. You can change your vote as much as you like until the game design deadline (which is currently unannounced), at that point all polls will be locked and development will begin. If you feel we have missed some obvious options in any of the game design threads, please mention it in the relevant thread and we may consider adding it to the poll.

So, have a gander at the various game design elements we've provided and place your votes!

Have fun!

Oh... and we'll be streaming the entire thing! :D

20
Game Zone / Re: Night of the Gaming Dead(world): 27/05/12
« on: May 26, 2012, 02:01:17 am »
I'm afraid I will not be able to participate, will be entertaining my brother as he is visiting California for a while.

21
Discussion / Re: Create A Bot For Mechadroids!
« on: May 15, 2012, 09:24:50 pm »

22
Game Zone / Re: Night of the Gaming Dead(world): 27/05/12
« on: May 15, 2012, 09:23:35 pm »
As awesome as it would be to get an entire group of Deadworldians onto one team in Tribes, I don't think it's physically possible. We already have so much trouble with just a few of us. I'm going to have to put my vote elsewhere.

23
Game Zone / Re: Deadworld Game Night: 12/02/2012 @ 1200 UTC (Unconfirmed)
« on: January 30, 2012, 07:48:06 am »
Added "BATTLE FOR WESNOTH!!"

24
Game Zone / Deadworld Game Night: 12/02/2012 @ 1200 UTC (Unconfirmed)
« on: January 30, 2012, 02:04:02 am »
 I'd like to start a little earlier if you don't mind as it got pretty damn late here in the end (list of games is not final, just start suggesting some).

25
Game Zone / Deadworld Game Night: 29/01/2012 @ 1300 UTC
« on: January 30, 2012, 01:59:26 am »
Well, I know this one has just passed, but I figured I'd throw it up here so we have a record of what went on.  Sort of an After Action Report.

We started out playing The Hidden Source, managing to get a server running on the Deadworld VPS within 5 minutes of the start time, pretty good as far I'm concerned. Then some fun occurred for around an hour and half. Then we all quit and got ready for the 1000 Player FPS that went live at 1500 UTC. After some frantic F5'ing and the website dying a horrible death a few times, most of us actually got in, but we were spread across both side (Man Vs. Machines). The balance was severely one-sided towards the marines and as the developers mentioned, it was a bit of a machine genocide. That being said, the game play was pretty responsive (even for here in Oz) and the server was quite stable, after a couple of restarts. We all switched the machines and tried to bring some semblance of organisation to our side and eliminate the flanking, which ultimately failed. This went on for about another hour and a half before people got bored of dying and went back to The Hidden Source. Then fun occurred again for another hour. At some point, someone random Hidden Source player (Edit°) managed to track us down through the Deadworld Studios website's IRC page after seeing the server in the list (good thing I changed the server name eh?). CWolf got him to join TeamSpeak and got him in the server to play with us. At this point it was getting pretty late (5am local time for me) so I decided to make a brisk exit and went to bed.

Not really sure what went on after this but the entire evening was lots of fun and we should definitely start organising the next one! GG!

26
General Discussion / Re: Favourite Genre?
« on: March 01, 2011, 10:17:56 am »
Or are you sucked in by a good story, regardless of the genre? :)

Difficult poll is difficult...

27
Discussion / Re: Sprint #3 Major Feature
« on: December 13, 2010, 12:35:58 pm »
I know drac, me too...

If I knew kage bunshin no jutsu this wouldn't be a problem :D

28
Discussion / Sprint #3 Major Feature
« on: December 13, 2010, 12:24:47 pm »
Right, we've got into a particular method of releasing updates and that is with our fortnightly sprints.  At first we bit off more than we could chew but we're now adapted our sprints to implement a single feature at a time, plus as many bugs as we can.

After correcting a couple of major design decisions (with regards to the data persistence and netcode), we're ready to start implementing features.  We've discussed a few potentials and we'd like to know what the community would like to see first.

29
Wish List / Re: I Wish...a lot of things -_-
« on: April 24, 2010, 08:46:18 pm »
Whoa, that's a pretty epic post there SubArtic, cheers for the suggestions!

Myself and CWolf have already talked about a lot of the concepts you have raised here, some we've already planned, some extending onto what we already have and others we haven't but may be willing to implemented, etc.

I will say one thing though, the RPG/explorable world, while being a great idea, kind of goes against the scope we've set out for this game, I'm afraid.  What we are planning is infact something that does resemble Uplink to some extent (with a lot more things to do, making good use of the multiplayer aspect).

That being said, there are some truly great ideas here :) we'll have to work out what we want to incorporate.  I don't think any of them would get into the alpha though :)

Thanks again!

30
Discussion / Re: Any Info? ^.^
« on: April 21, 2010, 11:07:09 am »
I can't!  CWolf just slapped down a non-disclosure agreement on me  D:

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