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Topics - Jargon

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Rogue Vector Community Game / Secondary Setting
« on: August 06, 2012, 12:24:42 pm »
Select a secondary setting.

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Rogue Vector Community Game / Primary Setting
« on: August 06, 2012, 11:52:17 am »
Select a primary setting.

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Rogue Vector Community Game / Antagonist
« on: August 06, 2012, 11:49:39 am »
Select an antagonist.

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Rogue Vector Community Game / Protagonist
« on: August 06, 2012, 11:47:22 am »
Select a protagonist.

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Rogue Vector Community Game / Graphics
« on: August 06, 2012, 11:46:08 am »
Select graphics.

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Rogue Vector Community Game / Genre
« on: August 06, 2012, 11:37:02 am »
Select a game genre.

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Rogue Vector Community Game / Welcome to the first Rogue Vector Game!
« on: August 06, 2012, 11:32:53 am »
Welcome to the first Rogue Vector Game event! This event is something we decided to put together during the small down time we have between Mechadroids updates to add a little variety to our lives and have some fun. What we are going to do is develop a small game, over a couple weeks, based on the community's specifications. Unfortunately, we cannot have a total free-form community design as the end result would probably be a total mess and that's if the design is ever fully agreed upon. So, instead we’ll be creating multiple forum polls for different areas of game design and the highest scoring item in each poll will be the winner and will be incorporated into the overall design.

Due to SMF's limitation of 1 poll per thread, we've had to create an entire new forum to house all the individual game design threads. The upside of this is that any chatter on the specific game design elements will be within their own thread and won't make a mixed mess. You can change your vote as much as you like until the game design deadline (which is currently unannounced), at that point all polls will be locked and development will begin. If you feel we have missed some obvious options in any of the game design threads, please mention it in the relevant thread and we may consider adding it to the poll.

So, have a gander at the various game design elements we've provided and place your votes!

Have fun!

Oh... and we'll be streaming the entire thing! :D

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Game Zone / Deadworld Game Night: 12/02/2012 @ 1200 UTC (Unconfirmed)
« on: January 30, 2012, 02:04:02 am »
 I'd like to start a little earlier if you don't mind as it got pretty damn late here in the end (list of games is not final, just start suggesting some).

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Game Zone / Deadworld Game Night: 29/01/2012 @ 1300 UTC
« on: January 30, 2012, 01:59:26 am »
Well, I know this one has just passed, but I figured I'd throw it up here so we have a record of what went on.  Sort of an After Action Report.

We started out playing The Hidden Source, managing to get a server running on the Deadworld VPS within 5 minutes of the start time, pretty good as far I'm concerned. Then some fun occurred for around an hour and half. Then we all quit and got ready for the 1000 Player FPS that went live at 1500 UTC. After some frantic F5'ing and the website dying a horrible death a few times, most of us actually got in, but we were spread across both side (Man Vs. Machines). The balance was severely one-sided towards the marines and as the developers mentioned, it was a bit of a machine genocide. That being said, the game play was pretty responsive (even for here in Oz) and the server was quite stable, after a couple of restarts. We all switched the machines and tried to bring some semblance of organisation to our side and eliminate the flanking, which ultimately failed. This went on for about another hour and a half before people got bored of dying and went back to The Hidden Source. Then fun occurred again for another hour. At some point, someone random Hidden Source player (Edit°) managed to track us down through the Deadworld Studios website's IRC page after seeing the server in the list (good thing I changed the server name eh?). CWolf got him to join TeamSpeak and got him in the server to play with us. At this point it was getting pretty late (5am local time for me) so I decided to make a brisk exit and went to bed.

Not really sure what went on after this but the entire evening was lots of fun and we should definitely start organising the next one! GG!

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Discussion / Sprint #3 Major Feature
« on: December 13, 2010, 12:24:47 pm »
Right, we've got into a particular method of releasing updates and that is with our fortnightly sprints.  At first we bit off more than we could chew but we're now adapted our sprints to implement a single feature at a time, plus as many bugs as we can.

After correcting a couple of major design decisions (with regards to the data persistence and netcode), we're ready to start implementing features.  We've discussed a few potentials and we'd like to know what the community would like to see first.

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Wish List / The Root Access Wish List
« on: April 21, 2010, 10:17:51 am »
Welcome to the Root Access Wish List, this is a very simple board for features that players wish to see in the game (be it pre-release or post).

Just create a topic that starts with "I wish for <insert summary of what you want to see in the game>" and in the post provide a thorough description of the game feature and how it should work.  Then other forum goers (including us developers) can comment on the feature, critique it, refine it and if you're lucky it may be accepted!  But please don't be disheartened if the idea is rejected, after all we must steer well clear of design creep and keep the game sensible! :)

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General Discussion / Introductions! \o/
« on: April 21, 2010, 10:05:08 am »
Right, every forum has one of these and I've already been pestered because we didn't have one, so without further ado I give you the introductions thread!  Naturally I'll got first...

My name is James and I'm 25 years old and I live in Bristol, UK.  I went to Cardiff University with CWolf, where I got my computer science degree.  I currently work as a software engineer writing bespoke applications for an engineering company, but hopefully that'll all change soon!  I can usually be found in IRC in #globalgamers (main network channel) and in #deadword (our channel) on the irc.globalgamers.net network chatting away whilst I'm supposed to be working ^_^

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